Deus Ex series discussion

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Panoptic Blur
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Deus Ex series discussion

Post by Panoptic Blur » Jan 24th, 2012, 18:35

I was going to post a single post in another games thread about this, but I figure the series is big enough to warrant a thread of its own.


Anyway, in the first DX game, in Paris, you can break into an apartment with a couple. Their names are René and O. This was the first time I realized the reference to The Story of O.
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Panoptic Blur
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Re: Deus Ex series discussion

Post by Panoptic Blur » Jan 24th, 2012, 22:31

In DX1, Buddha statues are partially interactable items. You can destroy them and the game suggests that you should be able to lift them ("That is too heavy to lift") but they never get an outline box and you can't actually move them.

You can also completely break the game by going to Versalife too early.

In the Versalife basement, it's possible to kill Maggie Chow and Bob Page by shooting plasma or rockets at the window they're behind. A spawning glitch means that sometimes you can clip the explosion through the window. If Maggie Chow dies this way, she is removed from the game for good. I seem to recall killing Bob Page this way also causes the game to eventually crash later on when it looks for him and can't find him.
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Panoptic Blur
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Re: Deus Ex series discussion

Post by Panoptic Blur » Jan 25th, 2012, 00:24

Update: Killing Bob Page in Versalife means he will not show up in the holotransmitter in Vandenburg. This breaks the game.
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Re: Deus Ex series discussion

Post by Daedalus » Jan 25th, 2012, 09:26

If untrained in heavy weapons, crawling with them is faster than walking (running).
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Panoptic Blur
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Re: Deus Ex series discussion

Post by Panoptic Blur » Jan 25th, 2012, 14:53

The Dragon's Tooth Sword takes up four squares in your inventory, even though you store only the hilt (and you have to go through a nifty little "extend the lightsaber" animation each time you equip it).
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Re: Deus Ex series discussion

Post by Umnir » Jan 25th, 2012, 16:48

It's actually quite weird that the NPC's get erased completely from the game (who aren't meant to be killed). You would assume that these characters get created from file for specific scene, instead of being erased and then not found. It's almost as the code lives by itself.
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