Duke Nukem 3D Dosbox Launcher - Frontend

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Skulldog
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Duke Nukem 3D Dosbox Launcher - Frontend

Post by Skulldog » May 22nd, 2011, 00:04

Duke Nukem 3D Dosbox Launcher.

V1.0 5-13-2011

DOSBox 0.74 Ready

Install support for the Original CD version of Duke Nukem 3d Atomic CD, Duke Nukem 3d V1.3 CD, Duke it out in D.C. CD, Duke: Nuclear Winter CD, Duke: Caribbean Life is a Beach CD, Duke!Zone 2 CD, and Limited Duke Extreme CD. This was needed because the CD install programs no longer work under XP 64 bit, Vista 64 bit.

Supports 3DRealms Download Version. Duke Nukem 3d Atomic Edition.
http://www.3drealms....ke3d/index.html

Supports Good Old Games Download Version. Duke Nukem 3d Atomic Edition.
http://www.gog.com/e..._atomic_edition

Includes some TC's, and Maps.

BMOUSE Mouse aim supported by SwissCM.

Duke Nukem 3D Dosbox Launcher V1.0 Download Link:

http://www.megaupload.com/?d=90BST6XQ

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Skulldog
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Re: Duke Nukem 3D Dosbox Launcher - Frontend

Post by Skulldog » Sep 10th, 2012, 03:12

New Version Of Duke Nukem 3D DosBox Launcher V1.5.

Changelog for Duke Nukem 3D Dosbox Launcher.


V1.5 9-9-2012

Do a fresh install with this version!

Added some new video option settings in Video\Sound.

Changed default Video settings on startup. Much better frame rate.

Added new selection on main\singleplayer menu. You can now tell
which games are installed and what needs to be installed.


Added Shareware game, so anyone can try out. So now you can play
the Duke3d Shareware v1.3 right off. The Folder .\DUKE3DS Can be
deleted if you do not want the Shareware version.


Now when your Install any version of Duke Nukem 3D Atomic. It will
either install to a folder DUKE3D15 and get copied to main Folder or,
just get Copied to the folder called DUKE3D15 if you have GOG
or, 3D Reamls download version. All will have seperate folders so
when you save games in singleplayer each will have 10 saves.

Folder list:
.\Main Folder Should only have: Duke Nukem 3D Atomic Edition files.
.\DUKE3D15\DUKE3D = Duke Nukem 3D Atomic Edition
.\DUKE3D14\DUKE3D = Duke Nukem 3D Atomic V1.4
.\DUKE3D13\DUKE3D = Duke Nukem 3D V1.3
.\EDITART = Editart stuff
.\CUSTOM = This where you add folders and files for Dosbox Starter.
.\MAPS = SinglePlayer Maps
.\DMMAPS = Multiplayer Maps
.\Games = TC addon files that have only a Grp and Game con file with
the same name.
.\RTS = Remote Ridicule Sound files

Multiplayer, Levels, Maps and Addons use DUKE3D.EXE from main directory.

Added new buttons to make it look good.

Minor bug fixes and improvements.

Do not delete the DDLVERS.INI. It keeps track of what versions of
Duke you install from cd-rom. And what was install first or if you
have GOG version. If this file is lost or deleted you will need to
do a fresh install. Also do a fresh install for this new version, or
the selection menu will display the wrong selection items.

Duke Nukem 3D DosBox Launcher V1.5
http://www.mediafire.com/?plb5my396cqjwho

Addons SplitZips need both files Part 1 and Part 2

Duke Nukem 3D Dosbox Addons.zip SplitZip Part 1
http://www.mediafire.com/?ju8g6645zz6j9jh

Duke Nukem 3D Dosbox Addons.z01 SplitZip Part 2
http://www.mediafire.com/?p6tumhoz37ldm8o

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Skulldog
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Re: Duke Nukem 3D Dosbox Launcher - Frontend

Post by Skulldog » Sep 21st, 2012, 00:59

New Version Duke Nukem 3D DosBox Launcher V1.6


Changelog:

V1.6 9-20-2012

Fixed control changes not updating in Duke3d15 Folder.

Change the way Nuclear Winter, Duke it out in Dc, Caribbean
Vacation are installed and now run in own folders for con changes.

Added Duke3d V1.3, Duke3d V1.4, Duke!Zone 2, NAM, and WW2GI to
Multiplayer, and Level play menu.

Minor bug fixes and improvements.


Do a fresh install with this one:

Duke Nukem 3D DosBox Launcher V1.6
http://www.mediafire.com/?eko6l81ez8p58wa


Addons SplitZips need both files Part 1 and Part 2

Duke Nukem 3D Dosbox Addons.zip SplitZip Part 1
http://www.mediafire.com/?ju8g6645zz6j9jh

Duke Nukem 3D Dosbox Addons.z01 SplitZip Part 2
http://www.mediafire.com/?p6tumhoz37ldm8o

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Skulldog
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Re: Duke Nukem 3D Dosbox Launcher - Frontend

Post by Skulldog » Oct 18th, 2012, 23:01

New web site for downloading Duke Nukem 3D DosBox Launcher.
http://buildgamedosboxlaunchers.weebly. ... ncher.html

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Re: Duke Nukem 3D Dosbox Launcher - Frontend

Post by Krypto » Jul 7th, 2013, 13:00

Good god, Duke Xtreme was such a damn disappointment considering it was made by Sunstorm who made the excellent Caribbean and Duke it out in DC expansions, surprised they tried a one last ditch effort to cobble something together. Maybe if the maps they included weren't god awful and the launcher program wasn't so convoluted that it only works on Windows 95/98 we'd get somewhere.

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Re: Duke Nukem 3D Dosbox Launcher - Frontend

Post by Skulldog » Jul 7th, 2013, 18:26

Krypto wrote:Good god, Duke Xtreme was such a damn disappointment considering it was made by Sunstorm who made the excellent Caribbean and Duke it out in DC expansions, surprised they tried a one last ditch effort to cobble something together. Maybe if the maps they included weren't god awful and the launcher program wasn't so convoluted that it only works on Windows 95/98 we'd get somewhere.
Yea it was a disappointment.

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Daedalus
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Re: Duke Nukem 3D Dosbox Launcher - Frontend

Post by Daedalus » Jul 8th, 2013, 10:33

What made it so bad?
Kazashi wrote:Daedalus, I don't care how much you know about Blood, your attitude has to change.
Blood + Focus = Love · Faith is the key · Heretics and traitors cannot stand before us · Some games are self-perpetuating - Blood requires conscientious communal effort to survive · We are the last line · Ask not for whom the main menu animates · Blood's promotion and survival - all other gaming considerations are secondary · More than just a game · Need a hint? · Make a stand

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Re: Duke Nukem 3D Dosbox Launcher - Frontend

Post by Krypto » Jul 8th, 2013, 19:44

Included was a nifty Duke XTREME Command Center which granted the ability to customize many of the game's variables on the fly through the use of .CON file edits, such as Duke's health capacity, damage, weapons strength, you could do the same for enemies. You could also add certain wild variants such as ghost monsters, blood and gore fountains, alter the Freezethrower into a Statue maker and make cameras destructible for instance. The problem is none of this was exactly play tested for balance, it comes across as a cobbled mess and unfortunately the 50 maps which were included are fucking atrocious shovelware maps you'd find of one of those mid 90's cash ins like Duke Zone!

Of the few maps which Sunstorm actually made themselves, they were far too short ending up lasting 3-5 mins and almost all of them give you excessive firepower or atleast a Devastator on every map. Also it mentioned new weapons but these turned out to be just graphic replacements for the Mighty Foot and Devastator.

What could have redeemed this mess is whether you could play the original episodes with these modifications but to my knowledge no, because you had to launch it through the Command Center which only allowed you to select the custom maps from a closed off list.

This doesn't excuse Wizardwork's bastardy con off salesman ship. I obtained it through the rare Duke The Apocalypse pack! Which also includes Duke Zone II! This is similar to rare packages such as East Meets West (This was compiled by Matt Saettler!) or The Ultimate Doom and Quake Compilation.

Now Duke Zone II explicity states on the front box/cover that it is also supposed to have the original with the 500 maps but the devious and underhanded nit wits of bastardry decided to remove them while still leaving the original promise in tact. Then they made a 2nd Duke The Apocalypse pack and put the original on that instead! For shame!

Look see!

http://dukenukem.wikia.com/wiki/Duke!ZONE_II

http://dukenukem.wikia.com/wiki/Duke:_The_Apocalypse

http://dukenukem.wikia.com/wiki/Duke:_The_Apocalypse_2


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Re: Duke Nukem 3D Dosbox Launcher - Frontend

Post by Krypto » Jul 8th, 2013, 20:14

Let's not mention how in the fuck Duke Assault got authorized.

1500 maps of carnage! My god, how or why would anyone make such a deliberate god damn mess and call it a level or an experiment.

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Re: Duke Nukem 3D Dosbox Launcher - Frontend

Post by Daedalus » Jul 9th, 2013, 10:30

Amusing. My thanks.
Kazashi wrote:Daedalus, I don't care how much you know about Blood, your attitude has to change.
Blood + Focus = Love · Faith is the key · Heretics and traitors cannot stand before us · Some games are self-perpetuating - Blood requires conscientious communal effort to survive · We are the last line · Ask not for whom the main menu animates · Blood's promotion and survival - all other gaming considerations are secondary · More than just a game · Need a hint? · Make a stand

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Skulldog
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Re: Duke Nukem 3D Dosbox Launcher - Frontend

Post by Skulldog » Jul 9th, 2013, 17:11

BTW, has anyone tried the latest Dosbox Launchers. All the launchers run 100% in their own directory folder, Detects it you have Steam version, GoG version.
http://buildgamedosboxlaunchers.weebly.com/index.html

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