Video Game Music
Re: Video Game Music
One of the most (if not the most) dramatic Resident Evil theme created:
Re: Video Game Music
Further Jesper Kyd praise:
(I feel so alone praising him, and not many responding, but I'll do it anyway)
(I feel so alone praising him, and not many responding, but I'll do it anyway)
LOL HI!
- Panoptic Blur
- Well Done
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- Joined: Sep 6th, 2010, 02:44
Re: Video Game Music
Did you already do the Hitman 2 song that plays during the Russian missions. That song was bad-ass, and I used to listen to it while exercising for the added epic-fuelled adrenaline. The flutes and drums at 0m33s are my favorite bit.
"All right, I'm going to ask you a series of questions. Just relax and answer them as simply as you can."
Re: Video Game Music
Indeed.
Wow, praising and no one commenting.
Wtf do I write when I drinkx.
Wow, praising and no one commenting.

Wtf do I write when I drinkx.
LOL HI!
Re: Video Game Music
ooooooooooooooooooooooooooooooooooh, totally awesome.
"I'm here to donate some blood...someone else's..." - Caleb


Re: Video Game Music
Top down search and destroy shooter for the SNES. Emulates an arcade feel in design and gameplay. Duration is short consisting of around 2 hours, no password or options screen merely a leap into the game, from memory you have 2 or 3 lives nothing more and I am not certain whether one can acquire 1UP's.
The plot consists of a soldier whom having been resurrected through cybernetic implants, returns to a laboratory wheir inter-stellar research has resulted in a rip in the space time continium. Leading to multitudes of cybernetic viruses/androids pouring into the earthern realm and assimilating the complex to mimic their own artifical cyber world, through the implementation of processors which radically alter the realm to a more cybernetic look. As you work your way through the infested grids of cold steel and electronic hangers, destroying various pieces of machinery returns the complex to it's former human crafted appearence.
A feature which considerably impresses me is the use of flash back scenes encountered through interfacing with control panels, to weave a story of how the laboratory was assimilated. Features 4 weapons and 2 item implants, with a industrial techno soundtrack? I perceive.
Haha at the 'Fr' in the link.
I particularly like the build up from this ominous, sinister opening to a raging whirl of techno beats. Resonating the sensation of incoming hostiles.
The plot consists of a soldier whom having been resurrected through cybernetic implants, returns to a laboratory wheir inter-stellar research has resulted in a rip in the space time continium. Leading to multitudes of cybernetic viruses/androids pouring into the earthern realm and assimilating the complex to mimic their own artifical cyber world, through the implementation of processors which radically alter the realm to a more cybernetic look. As you work your way through the infested grids of cold steel and electronic hangers, destroying various pieces of machinery returns the complex to it's former human crafted appearence.
A feature which considerably impresses me is the use of flash back scenes encountered through interfacing with control panels, to weave a story of how the laboratory was assimilated. Features 4 weapons and 2 item implants, with a industrial techno soundtrack? I perceive.
Haha at the 'Fr' in the link.
I particularly like the build up from this ominous, sinister opening to a raging whirl of techno beats. Resonating the sensation of incoming hostiles.
Re: Video Game Music
"I'm here to donate some blood...someone else's..." - Caleb


- MoonStalkeR
- Lightly Broiled
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Re: Video Game Music
One of the most terrifying and suspenseful soundtracks I've heard is in the PSX version of Doom. Blends very well with the ambiance in the Phobos levels. Aubrey Hodges' talent shows here, but he mostly does sports games now. They need more like him in the horror gaming scene.
A high-tech base crawling with the horrors that came out of an inter-dimensional gateway, you are by yourself, this track compliments it excellently, making it loaded with the feeling of Doom as you walk through the abandoned corridors. Very atmospheric.
Frightening...
Not really scary, but brings that aftermath mood - many soldiers have died in an attempt to control a disaster, and this track shows on the sad aspect
The opening and intermission tracks were brilliant.
A high-tech base crawling with the horrors that came out of an inter-dimensional gateway, you are by yourself, this track compliments it excellently, making it loaded with the feeling of Doom as you walk through the abandoned corridors. Very atmospheric.
Frightening...
Not really scary, but brings that aftermath mood - many soldiers have died in an attempt to control a disaster, and this track shows on the sad aspect
The opening and intermission tracks were brilliant.
<Boilerplate> Thing is MoonStalkeR: You seem to be suffering from schizphernia, which the MoonStalkeR personality is your base one, Mobius is the aggressive personality, Krypto is the depressive personality, Nautalus is the pervert personality, etc
- morhlis
- Pink on the Inside
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Re: Video Game Music
I know Silent Hill has been mentioned. I'm just surprised this hasn't been posted yet:
I remember leaving my PS1 on when I was a kid and just letting the intro loop so I could listen to this song
I remember leaving my PS1 on when I was a kid and just letting the intro loop so I could listen to this song

Cruentu Pestis Cruento Rudsceleratus Sum
Re: Video Game Music
Sparks the essence of an intricate office based environment, teaming with the fragance of diplomacy, negotiation and friendly communion, but with the incision of covert operation planning.
Stalking the decaying, derelict industrious streets. With the cacophonious whistle of wind in the air, feel like an insectoid caught in a monolithic jungle sprawling in all direction to no horizon's end. Intense combat music captures the flame of panic! Then we have the sinister events of the underworld breaking through the effluvium, the scent of drug trafficking is at hand.
Stalking the decaying, derelict industrious streets. With the cacophonious whistle of wind in the air, feel like an insectoid caught in a monolithic jungle sprawling in all direction to no horizon's end. Intense combat music captures the flame of panic! Then we have the sinister events of the underworld breaking through the effluvium, the scent of drug trafficking is at hand.
Re: Video Game Music
Here's a fun tidbit. I love the song but I have only played AMOK and Blood Money.Umnir wrote:
- Blood of Nightmares
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Re: Video Game Music
I don't know why I haven't replied to this thread after all this time but what the hell I might as well anyways...
Anyways there is a piece from "Blood Omen: Legacy of Kain" which reminds of me going through a doomed city and going through the Vatican while discovering it's horrible secrets it hides below...
Of course another piece from "Time Splitters" which reminds me of going through some scientific based level and such.
Of course perfect final boss music from "Shadow Man" which at the same time has a sense of dread.
I'll post more later.
Anyways there is a piece from "Blood Omen: Legacy of Kain" which reminds of me going through a doomed city and going through the Vatican while discovering it's horrible secrets it hides below...
Of course another piece from "Time Splitters" which reminds me of going through some scientific based level and such.
Of course perfect final boss music from "Shadow Man" which at the same time has a sense of dread.
I'll post more later.