For those of you who've opened up the blood 2 media using dedit, you know there was tons of animation that was never used in the retail game. Some of this included limping as a response to sight specific damage (both legs). This was incorporated into the animation for all the human enemies and the chosen. Such animation, coupled with "undead" skins for each model would make for literally dozens of different zombie models.
Now combine that with KPC's "horde" technology and constant tracking of player...
Ohhuhuhuh! the possibilities!
But alas- how to make lith 1.5 run blood 2 model animation, or get a decent editor for KPC...

never mind me. I'm just tired.