Doom level...
- Bruce777999
- Pink on the Inside
- Posts: 365
- Joined: Jan 21st, 2008, 17:10
Both are hard - though Blood takes the cake because you have much more technical freedom and a style closer to reality... which can be a big trap.
On the other hand Doom is pretty distinct and simplistic in its appearance, so the difficulty of making more with less could also be an obstacle.
If I had to chose one game to map for - I would take Doom over Blood any day - much more output at a much faster rate and you dont have to care for all the architectural crap + Doombuilder is a fantastic tool.
A blood map has a much more gourmet oriented appeal - both when making and playing... its pretty much a niche thing for people who know what they expect and who are willing to take the time to delve into.
Both have a place in my heart and from a playtime perspective - I wouldnt want to miss one or the other.
Release will take time - hopefully christmas... for both the first Blood map and the Doom one.







On the other hand Doom is pretty distinct and simplistic in its appearance, so the difficulty of making more with less could also be an obstacle.
If I had to chose one game to map for - I would take Doom over Blood any day - much more output at a much faster rate and you dont have to care for all the architectural crap + Doombuilder is a fantastic tool.
A blood map has a much more gourmet oriented appeal - both when making and playing... its pretty much a niche thing for people who know what they expect and who are willing to take the time to delve into.
Both have a place in my heart and from a playtime perspective - I wouldnt want to miss one or the other.
Release will take time - hopefully christmas... for both the first Blood map and the Doom one.







Last edited by Bruce777999 on Jul 12th, 2009, 13:52, edited 1 time in total.
- Bruce777999
- Pink on the Inside
- Posts: 365
- Joined: Jan 21st, 2008, 17:10
Last edited by Bruce777999 on Dec 19th, 2008, 23:09, edited 1 time in total.
*stares and ponders*
Mister Bruce not that it concerns me greatly but are you placing greater focus on layout and gameplay rather than architecture as most of the screenshots look quite stale. It looks as though the rooms lack a source of lighting, needs more variation in texturing perhaps? Looks repetitive, not a complaint ofcourse I'm not even fussed If It used one repeated texture and no ceiling nor ground texture ala Wolfenstein! oh wait.. Gameplay shall always be the bread and butter ofcourse
Challenge and layout. Atmosphere and eye candy are the outer icing on the cake to make it more appealing.
Mister Bruce not that it concerns me greatly but are you placing greater focus on layout and gameplay rather than architecture as most of the screenshots look quite stale. It looks as though the rooms lack a source of lighting, needs more variation in texturing perhaps? Looks repetitive, not a complaint ofcourse I'm not even fussed If It used one repeated texture and no ceiling nor ground texture ala Wolfenstein! oh wait.. Gameplay shall always be the bread and butter ofcourse

Those screens look great! Sure some rooms look a bit empty, but as Umnir said, most of Dooms original maps are based as this, so way to stick to the classics.
Some of the lighting looks a bit off, such as your first image on your previous post, the slime pit is darkened whilst the pathway beside it remains lighter, causing the ceiling to clash in brightness, though nothing major or anything to generally worry about, it's me just nit picking. I remember my mapping days using DEU, those long, pain in the arse, file corrupting days, i have only 1 map which has survived all this time, not finished though i don't think, it's been like 9/10 years since.
Some of the lighting looks a bit off, such as your first image on your previous post, the slime pit is darkened whilst the pathway beside it remains lighter, causing the ceiling to clash in brightness, though nothing major or anything to generally worry about, it's me just nit picking. I remember my mapping days using DEU, those long, pain in the arse, file corrupting days, i have only 1 map which has survived all this time, not finished though i don't think, it's been like 9/10 years since.
- Bruce777999
- Pink on the Inside
- Posts: 365
- Joined: Jan 21st, 2008, 17:10
@Krypto
suggestions, opinions and criticism are always welcome - do not hold back. Some more textures may be thrown into the mix, but nothing fancy. Will try it after the final crafting is done.
@Umnir
this was my goal. Nothing fancy gfx or gameplaywise, groundbreaking, etc. levels are for me and anyone who liked the Episode1 look.
The original levels cant be topped, so I aint trying... just something for a cold evening with coffee and Doom.
@Little
good eye for detail - slightly changed the lighting, though its sometimes awkward because every wall, floor and ceiling get the same light value... so some stuff will always look odd unless you knowingly build around it.
@Wang
*pushes against a gravestone*
"Nevermore..."
suggestions, opinions and criticism are always welcome - do not hold back. Some more textures may be thrown into the mix, but nothing fancy. Will try it after the final crafting is done.
@Umnir
this was my goal. Nothing fancy gfx or gameplaywise, groundbreaking, etc. levels are for me and anyone who liked the Episode1 look.
The original levels cant be topped, so I aint trying... just something for a cold evening with coffee and Doom.
@Little
good eye for detail - slightly changed the lighting, though its sometimes awkward because every wall, floor and ceiling get the same light value... so some stuff will always look odd unless you knowingly build around it.
@Wang
*pushes against a gravestone*
"Nevermore..."

- Bruce777999
- Pink on the Inside
- Posts: 365
- Joined: Jan 21st, 2008, 17:10
- Bruce777999
- Pink on the Inside
- Posts: 365
- Joined: Jan 21st, 2008, 17:10
- Bruce777999
- Pink on the Inside
- Posts: 365
- Joined: Jan 21st, 2008, 17:10
Ok, I`m currently sitting at the 8-9 map mark... it`s doubtful that there will be more...
some kind of redundancy is setting in... a sign to stop "producing" new stuff. I wonder how
people cope with this who are forced to crank out a definite number of levels... must be
horrendous. Like when making music/songs - there`s a golden spot, after that one keeps
repeating material.
2 levels are near playable state. Adding a visual connection from level to level, ala Blood,
has to be done - this is the only feat I`m adding to the "old school" style.
I`ve not forgotten about my 3 Blood maps, but Doom is my alltime fav. and Doombuilder is a
damn sweet tool.





One influenced by "Soylent Green"...




some kind of redundancy is setting in... a sign to stop "producing" new stuff. I wonder how
people cope with this who are forced to crank out a definite number of levels... must be
horrendous. Like when making music/songs - there`s a golden spot, after that one keeps
repeating material.
2 levels are near playable state. Adding a visual connection from level to level, ala Blood,
has to be done - this is the only feat I`m adding to the "old school" style.
I`ve not forgotten about my 3 Blood maps, but Doom is my alltime fav. and Doombuilder is a
damn sweet tool.





One influenced by "Soylent Green"...




- Bruce777999
- Pink on the Inside
- Posts: 365
- Joined: Jan 21st, 2008, 17:10