Partial dedit tutorial

Discussion about Blood II and its addons.
zZaRDoZz
The Great Betrayer
The Great Betrayer
Posts: 444
Joined: Mar 19th, 2006, 05:11

Post by zZaRDoZz » Apr 27th, 2008, 21:26

Kurt, please check your PM.

zZaRDoZz
The Great Betrayer
The Great Betrayer
Posts: 444
Joined: Mar 19th, 2006, 05:11

Post by zZaRDoZz » May 1st, 2008, 08:20

zzardozz:
The more in depth the search the more useless the finds. It's still fun though.

hmmm.... turns out that lithtech (1.5? 2.0?) was used as some sort of software training program.
Poor me, I was so wrong.

So Marcin graduated the class and put up a resume page.
Luckily for us he put some of his projects up for the rest of us to look at.

http://www.upl.cs.wisc.edu/~marcin/resume_page.html

That rocket arena map uses the lithtech engine that those classes were all about. An early version of lithtech too. Notice this problem he documents if you run his demo:

In the meantime, you can download the demo and run it by using the "RunDebug.bat" batch file in the "Target Arena demo\bin" directory. It uses FPS controls (WASD for control, mouse-look, LMB fires a rocket, MMB jumps, 'M' opens the menu screen, 'R' restarts). The game requires DirectX 8.0a or higher. (Note: if the game appears jerky, hit '~' to open the console and type "

maxfps 30" -- there is an issue with this version of the engine and high frame-rates).
I can't get it to work but that's beside the point.
The only lith games that I've heard of suffering from that problem are

Lithtech 1.0 games!

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