Vote: Terrible.
Yes, you can safely assume it was I who chose this. Know that everything I have ever done was for Blood's continued prosperity and quality control. Thanks for this opportunity to discuss issues that have already been discussed on Posty in the past. It's difficult for me to not compare the two, but I shall certainly try. Cursing mode: activated.
Blood II: The Chosen
Where to begin? Firstly, brothers and sisters, tell me one field in which Blood 2 succeeded! What's that? You're not sure where it succeeded? Ah, of course, that's right! Blood 2's goals weren't clear from the beginning!
Is it science fiction? Is it horror? Is it the future? Is it the past? Is it an adventure game? Is it an FPS? No! It's the grey, deformed, irregular hodge-podge of half-assed ideas that was formed in the womb of Monolith Productions and shat out prematurely! It's Blood 2, folks!
Let me open plainly, with Blood 2 as an idea. Still ignoring the original, this is what Blood 2 orginally promised the player: a shadowed, forgotten future wherein magic still exists in the hands of the chosen. A malformed world that time forgot being controlled by the offspring of the original Cabal. A dystopian city that Caleb, or the player of your choosing must carve a path through to wreak havoc against ancient foes in a fully-immersive 3D world. Sounds great, doesn't it? Wow! Another chance to dip into the Blood universe and take some names, this time in a full 3D environment! Whoo!
Monolith lied! There is nothing to indicate that this is any particular future, if any timezone at all. Magic is nearly non-existent and this supposed Cabal we fight is not quite at all what we're used to.
So we open on a premise of
lies. Good start! So on opening a player isn't really sure of what's up and what's to be expected. Blood 2's intro gives a rough idea and seeing Caleb in such a 'graphic' appearance is quite alluring, but it doesn't sell an idea at all, nor does it grab one's attention. So we enter the game with no idea what to expect and with no clear goal in mind.
So the game begins and suddenly there's this Gideon fellow who you're supposed to chase and you're supposed to have hatred towards, but why? Why does the player want to kill Gideon? He hasn't done anything to hurt you or even displayed any particular character, for that matter, so why bother? Already the game's set up a goal that isn't appealing. It gets off on the wrong foot and, unfortunately, the game never puts the other foot down, nevermind its best one forward. Eventually you fight Gideon and he gets away, but during all this you've had to endure mind-numbing cutscenes and several ridiculous and vague "sub-plots" throughout. Never have I seen a story more ethereal than Blood 2's and rarely have I had so many moments in a single game where I just wonder what the point is. On closing this piece, let me just add that the element of being able to play as the Chosen members makes the game have no story and not even make any sense at all.
Luckily, however, this is a game, not a movie and if the story's a bit weak (or altogether confusing/non-existent), there are other levels which can still make a game a lovely experience. I speak, of course, of graphics and gameplay. (In that order).
So, Blood 2's graphics. Let's hop to it. Given the era, one must certainly offer it a bit of play, so let's say that the weapon models are leaning towards below average. The sawed-off looks like a sawed-off shotgun and you can tell what the weapons look like and I'd even go so far to say that the models used for characters and such are tolerable, but this 'futuristic world'! Oh my! No, friends. I do not see a futuristic world. I see a computer generated box that I am stuck in and from which there is no conceivable escape. Never have I seen environments with less vitality than these. It genuinely feels like you're constantly stuck in a factory, or perhaps a parking lot, generally dull locations, mind you, but they actually succeeded in making these locations even more boring than they are in real life! I'd go so far to say that Quake's theme of 'brown and green castle' is more vibrant than what this game offers visually. Ever noticed a lack of ambient sound in Blood 2? I hope you have, for there's barely any and any hope of connecting with the environment is lost at the get go.
So that's strike two. The game looks like a grey and brown smear that's better left on a pavement somewhere, but still, even still, there's that all important feature which can save even the most unclassy of games and that, my dears, is gameplay.
So the game offers upward of ten weapons. Excellent. But from the very first moments you realise that something isn't quite right. Why does my character glide like he's on skates? Why do I jump as if the gravity's been tampered with and why doesn't that bad guy seem to react when my I shoot him with this cap gun? You guessed it -- the physics are fucking shit.
And let's not begin on underwater physics. I've had instances where I've swam towards the sky and killed myself on corners, that kind of thing. Not to mention that if it wasn't for decidedly annoying player sounds you wouldn't even know you were being attacked. Hell, even explosions seem to have no discernable effect.
Every gun in this game, I tell you, every gun is exactly the same thing, with a possible exception to the flare pistol. The weapon either injures the opponent or gibs them. There's no varying degree of force. You either make a monster perform a pain animation, or vaporize him altogether. The only difference lies in the speed it takes to injure or destroy an opponent. So, effectively, we are given two weapons in this game. Nice one, Monolith.
So already gameplay's treading the path towards damnation. The player movement's unrealistic and displeasurable and the weapons aren't particularly moving (literally), so what's left is the general charm of the game, its soul, if you will and the enemies. Now, Blood 2's opponents consist of tiny pests:
human opponents ("cultists"):
extra-dimensional mutants:
and Shakira:
Now, the problem's that none of the creatures in the game actually appear threatening. I'm sure I needn't tell you about the numerous failings of the AI. I've had a group of fanatics storming a wall. That was quite impressive. Many of these beasties, as with Blood 2, feel somehow unpolished and incomplete.
Now for the soul of the game. The humour is very childish and rarely clever. Few of the quotes are even worth remembering and without Caleb as the central character, there's no redeeming feature of this game whatsoever.
So, in summation, we've got a broken, if not non-existent storyline, a hugely uninspired and slumber-inducing realm, guns which really don't feel good or have any particularly pleasurable touch to them, sound effects which aren't all that convincing and no characters worth remembering.
So I challenge you all yet again and ask you on what level Blood 2 was a success. It feels, looks and acts like an unfinished product that was rushed to the shelves. The only element of the game I remotely enjoy is the soundtrack. Deeper cut? My ass.
Now, you all knew this was coming. Blood II held up against Blood.
I'll rate these things in the same order. First off, less is more. Blood's storyline is simple. A story of love and revenge, that's it. No strings attached. No twists, it's pure and brutal.
Blood 2's storyline would fill two pages and require spaghetti code.
Blood 2's world is broken and the only atmosphere one derives from it is more of a bug than anything else. To clarify; Blood 2's atmosphere exists only because there's no atmosphere of which to speak. It's a lucky coincidence. Any atmosphere Blood 2 offers is because of a lack of content. Where as we can take any picture from Blood:
I saw your hands reaching for the keyboard. You want to play now, don't you? Even a static Blood image can pulsate with atmosphere and meaning.
Blood is inviting. Its mere appearance wills the player into wanting to play it. If Blood 2's appearance could somehow be made whole and physical, I would want to toss it into a garbage bin. Blood's art is timeless, Blood 2's graphics are jaded and cumbersome.
And on the strongest point, that is, Blood's actual gameplay. There is no contest. Blood's gameplay is electric and hilarious good fun, while Blood 2's is a slow plod through void. I'm fully convinced that anyone who takes up playing Blood is touched in a way that no other game can offer. Of course, I probably needn't go through environments. Blood's environment themes are restrictive, perhaps, but marvellously effective, while Blood 2 has no particular theme whatsoever and of course, when one compares level design, there's again no competition. Blood's is brilliant and I honestly have difficulty imagining worse 'maps' than what Blood 2 puts forward.
Of course Caleb's presence in number one can't be ignored. In number 2 he's suddenly a raving idiot and not to be taken seriously and Blood 1's filled with secrets, delights, horror, tiny touches that make it all worth it -- tiny things that really nail the message home and all this while having a great time, I need not say more.
On my closing note, I'll say that Blood has a definite mythos or world to it that is not quite real. It's like being trapped in a nightmare, albeit a ridiculously enjoyable one. It's reality distorted. Blood 2 is reality aborted.
Blood 2 versus Blood. No contest. I'll take the flesh wound.