BLOOD 18th Anniversary Special

Discussion about Blood and its addons.
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BLOOD 18th Anniversary Special

Post by Krypto » Apr 25th, 2015, 11:46

In honour of BLOOD’s 18th anniversary which went gold on April 25th 1997, I am proud to present a tribute to my favourite game of all time, the undisputed, unrivalled cult classic, a true visionary of game design perfected across every level. A simple yet gripping story, an iconic protagonist, a unique theme based entirely on horror, outstanding and nostalgic level design, a memorable soundtrack, an original arsenal, fiendishly smart and dynamic A.I and the most visceral challenge and gameplay in a first person shooter yet to be matched to this day.

Story? Simple yet evocative and original, you were an elite general of the Cult of Tchernobog, worshipping a dark and forgotten God, your past is uncertain stained in violence and cruelty, you and your comrades are betrayed and slaughtered before the game begins, resurrected by unknown means through an unearthly link to his master you must seek your vengeance or die trying, one thing is certain the price they will pay for betraying you will be measured in Blood! Wade in ankle-deep, Blood will flow! There is a rich amount of lore within the realm of BLOOD if one so chooses to delve into its mysteries, from the character design, to the homages in levels, to pondering the true intent of the Chosen and the Cabal, it’s a legacy not easily dismissed.

Iconic protagonist? The character you play as is just as twisted, sadistic and evil as the very opposition he seeks to destroy, there is definitely a number of demons lurking in his conscience as his past deeds and motives are sealed in malice and bloodlust. Caleb is the first true anti-hero in a videogame or at least of 1990’s FPS, his purpose is to slaughter anything and anyone who gets in the way of his quest for vengeance.

A unique theme? I can’t recall any FPS of that era or indeed to this day which specifically is geared towards the horror genre, and the true horror from the 20th century with classic homages befitting of the genre rather than some pseudo speculative nonsense, delving into Zombies, Cults, Demons, Ghosts, common phobias of Rats and Spiders, scenes of torture and suffering and famous writers and films. The levels are set amongst what you’d expect to find in a horror based videogame, cemeteries, temples, haunted houses, abandoned mines and ships, spooky carnivals, war torn cities, sewers, a diseased hospital, the list and possibilities are endless!

Outstanding and nostalgic level design? The quality of the levels are the highest attained in any videogame of that era and indeed to this very day, in comparison to every other FPS of that decade you aren’t just playing through a series of maps with different themes but a real, immersive journey with each level resembling a true location with many homages and sights to behold making more a very memorable one. The layouts are brilliantly non-linear and interconnected allowing for multiple paths, choices of exploration and the opportunity to try out new tactics every time you play, have a common routine to dispatch a particular area in mind why not deviate and try a different tactic? This gives BLOOD an unmatchable sense of replayability as a result.

A memorable soundtrack? Every track in BLOOD is incredibly immersive and suits the mood perfectly of a rotting and decaying world, steeped in darkness and hopelessness, as it’s not a story of Good vs Evil but of a Lesser Evil vs Greater Evil, and as such the orchestra is steeped in the voices of the damned and the sounds of the lamented as you make your way through this dying and twisted world to reach your ultimate goal. Not to mention BLOOD is the first videogame to feature both a MIDI And CD Audio soundtrack and both are equally excellent and distinct in quality, the former is haunting and spine tingling while the latter is the most vivid and engrossing soundtrack I have heard for a videogame to this date.

An original arsenal? Not only is Caleb’s weaponry completely unique and memorable, with old favourites such as the trusty Pitchfork and Flaregun, but the Aerosol can says much about inventiveness, the Voodoo Doll awesomely recognizable yet lethal and the Life Leech a rotted skull staff with an arcane blast to make mince meat of your opponents. BLOOD is the only FPS I can think of where every single weapon is essential and not one is abandoned in favour of a stronger one but each must be carefully chosen to suit the immediate situation which can change at any moment. The Pitchfork is ideal for Zombies which makes quick work of them with the right footing and with training can be used effectively on Gargoyles, Land based Gillbeasts, Phantasms, Rats, Spiders and to ambush unwary Cultists if needs be, while the Voodoo Doll is essential for striking Cultists at a distance but too inconvenient to reach with a flare or dynamite and is a god send if they fall into water.

Fiendishly smart and dynamic A.I? Unlike every other FPS of that genre when enemies are awoken they simply roam the level in a generic fashion constantly wailing to alert you to their location, but in BLOOD the A.I is capable of going to sleep frequently after 5-10 seconds of inactivity, this is most common with Cultists and getting their attention around corners only for them to either stop short or wander off completely. This can make firefights intense if you encounter a large group then lose track of one whom they can ambush you later, the nature of Gargoyles and Phantasms are unpredictable given their movement patterns, and are more dangerous then you think if they are situated in claustrophobic locations and are combined with other opponents which can make for a fatal distraction.

The most visceral challenge and gameplay in any FPS to date? BLOOD is realistic, you can’t just run and gun like in Doom, Duke or Quake, you’ll be slaughtered before you can blink, the gameplay is tactical and strategic requiring careful thought before proceeding utilizing every piece of cover you can find and the firefights realistic relying on quick draws, honed reflexes and a sharp eye for making your mark. Absolute attention and focus is required as the slightest minor mistake on higher difficulties can cost you your life in an instant due to the insane amount of damage enemies are capable of dishing out and Cultists turning into aimbots.

No matter how many times I have endlessly played every episode the experience is never the same, something different could happen, something completely unexpected, the A.I can suddenly deviate from normal expectations, an environmental hazard might catch me off guard, the intelligent roaming yet silent nature of the beastiary makes them a force to be reckoned with if their behaviour is not understood and learning the right weapon for each opponent is not grasped.

BLOOD is the most atmospheric and immersive videogame I have ever experienced and I have never, ever once could I state to be bored by it, it truly attains perfection in every category that makes up a videogame and is a timeless, unforgettable classic.

We shall begin our journey with the BLOOD Alpha, which was compiled on February 6th 1996, a unique yet forbidden look into BLOOD’s early development between 1994-1996 being headed by Q-Studios and lead by Nick Newhard, Peter Freese, Kevin Kilstrom and Jay Wilson (Shade) respectively, who later merged with Monolith Productions.

https://web.bloodline.eu/q_studios/



BLOOD was originally meant to be published by 3D Realms, but on January 22nd 1997 the publishing rights were sold to GT Interactive, this will be expanded upon later in this video series to clear up the erroneous lie that 3D Realms had anything to do with BLOOD’s development which is entirely false.

https://web.bloodline.eu/3drealms_blood_rights/

The story behind the leaked alpha is as follows: ‘This is the full leak that occurred back when 3D Realms was going to publish Blood through FormGen. One of the developer's computers was sent to a PC repair shop, and this shop found the Blood Alpha in development game and copied and leaked it to BBS's and the web. It was mentioned the next time a PC goes in for a repair; someone is going along with the computer and is not going to take their eyes off of it during the process.

Anyways, this is a very early look at Blood, complete with interesting documentation like Change Logs, early map designs, tools and even the (now open source) BUILD Engine source code.’

Source: http://www.dukertcm.com/knowledge-base/ ... shareware/

This was the very first video of the Alpha to be shown on Youtube by ‘Gargoylol’ back on July 10th 2006; however it is only a brief one minute look. https://www.youtube.com/watch?v=HwsKPapajOo

This video covers the 3 maps when the game is launched, excluding the huge list of work-in-progress/development maps you can find in the directory which are evoked through the map parameter command but these have no exits and are not part of the official map cycle so are to be excluded.

Before anyone dares to mention, I don’t think the Alpha Shotgun is better than the retail version, it is small and awkward in contrast to the other main weapons and you can still see Caleb’s hands as a result. The retail Shotgun is ultimately better but perhaps it should have been coated with the obsidian black as seen here but was changed to distinguish it from the Tommy gun.

Notable changes in the Alpha include:
• Early concept HUD/Status bar
• A placeholder protagonist
• Gargoyle statue awakening animation
• Different firing sounds for weapons and item pickup sounds
• Abandoned Item pickups such as sticks of dynamite, red potions, chests, wine bottles and feather fall
• An infinite ammo glitch with the Dynamite if you have an Aerosol can
• Enemies set on fire with the flare gun burn infinitely
• Doors do not have operating sounds
• Work in progress A.I/Items/Weapons
• Different soundtrack
• No loading screen
• The 2nd map was used in the Plasma Pak expansion known as E6M6 – Forbidden Rituals.

Contrary to popular opinion, it is possible to complete the 3rd map, the correct rite of passage is jump over the starting cliff into the murky depths below but because underwater physics have not yet been implemented you reach a dead end. However it is possible to rocket jump into the adjacent windows by the gate with a well-timed napalm blast which is tagged to the Pitchfork’s alternative firing mode.

The game crashes after exiting the 3rd map as it is unable to find the next map (blood8) which is in fact an early version of E3M8 – Catacombs, however there is no discoverable .INI file in the directory to correct this problem, nor would it be authentic to what you find in the original download so I left it.

The BLOOD Alpha can be downloaded from the following:
https://archive.bloodline.eu/alpha/blood_alpha.zip
http://files.deathmask.net/alpha/blood_alpha.zip
http://www.dukertcm.com/knowledge-base/ ... ODAlpha.7z
Last edited by Krypto on Apr 26th, 2015, 00:19, edited 6 times in total.

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Re: BLOOD 18th Anniversary Special

Post by Krypto » Apr 25th, 2015, 12:58



This is the Blood Demo (v0.91) that was compiled on January 11th 1997 and consists of the first 3 levels of Episode 1 – The Way of All Flesh, sometimes referred to as the Beta but this isn’t true as this implies it was closed source and only available to an internal team of testers, however it can be found on game magazine publishing disks such as PC Gamer and was downloadable off the Internet.

Video Masters - Blood Demo review
https://www.youtube.com/watch?v=KnO5Uikauk8

Notable differences include:

• No demos just an ominous black background with a foreboding music track
• The ordering forms aren’t animated correctly
• No loading or statistics screen
• Messages seen when interacting with the environment are shown on screen in the top left hand corner
• An early in progress HUD, the Bloodlust meter is intact and can be seen rising slightly if killing a large number of enemies simultaneously but quickly decreases, the numbers showing ammunition count is in red beginning at ‘000’ and the background is stone, the armor section states ‘0’ instead of being blank.
• The sliding tombstone and door sound effects are different
• The zippo lighter has no sound effect when opening
• Weapon bobbing and swaying is more prominent
• The impact sound with the Pitchfork is different
• A different soundtrack
• Ammo/Item placement is slightly different
• There is an additional Cultist in the outside area of E1M1 on top of the Tomb but due to the Room over Room/Stacked sectors ability he can’t see you unless you are on the same height.
• There is an additional Cultist by the piano in E1M1
• Cultists don’t have as much health compared to later versions
• The death animation after setting an enemy on fire with the Flaregun is much longer
• Cultists have different pitched voices; other enemies sometimes mimic Cultist screams when dying.
• The secret behind the phone booth on E1M2 contains ‘Super Armor’ instead of ‘Basic Armor’
• The Phantom Express seen at the end of E1M2 has 2 extra Cultists when entering the station
• The dining area on E1M3 has mirrors
• The Reflective Shots shows an icon in the top right hand corner of the screen when activated rather than turning the screen blue and using an echo reverb effect
• The Tommy Gun uses the Fanatic’s version of the firing sound

The BLOOD Beta/Demo can be downloaded from the following:
https://archive.bloodline.eu/beta/blood.zip
http://files.deathmask.net/beta/0.91/blood.zip
http://www.dukertcm.com/knowledge-base/ ... Demo91.zip
Last edited by Krypto on Apr 26th, 2015, 01:53, edited 3 times in total.

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Re: BLOOD 18th Anniversary Special

Post by Krypto » Apr 25th, 2015, 13:36



This is the first official release of the BLOOD Shareware – Version 0.99A, it was compiled on March 5th 1997 and contains the entire first episode - The Way of All Flesh.

What’s strange is the launcher states that this is a beta version and may not be distributed freely, which is an obvious mistake by Monolith owing to their rushed development cycle due to time and budget constraints.

It contains a total of 5 demos, but the fifth which is named (blood8.dem) in the directory is actually a copy of (blood1.dem) perhaps they wanted to include a fifth demo but the engine can only allow up to a maximum of 4 demos in loop.

It contains a total of 4 demos with the following levels shown:
• E1M8 – The House of Horrors
• E1M3 – Phantom Express
• E1M5 – Hallowed Grounds
• E1M1 – Cradle to Grave

Interesting how the first demo on E1M8 and thus the first in-game footage you see ever is in fact the secret level of Episode 1, the player makes a good attempt at disposing the opposition although the dynamite handling with the first Gargoyle is poor and the overall strategy employed is negligent and risky, bonus points for a cool death.

The second demo on E1M3 is interesting enough deliberately committing suicide by hurling himself out of the first carriage window to show off the map’s obvious highlight being the power of the build engine at rendering an actual moving train, you get to see Caleb’s corpse slide to the end of the track but with the illusion that he’s moving past the train, as far as showing gameplay is concerned it’s terrible.

The third demo on E1M5 shows off some nifty dynamite usage against the opening zombies then makes a mess of dealing with the first Cultists.

The fourth demo on E1M1 is clearly the most polished and interesting run, it’s strategic with good aiming and thought employed, showing off a good portion of the level and a good number of secrets to help you on your intrepid journey starting from your cold tomb back to the Hall of Epiphany where you shall face Tchernobog at last!

Notable differences in this version include:

• There is only the option to play online with the TEN – Total Entertainment Network gaming service although support for BLOOD online was eventually extended to the following: DWANGO, Rtime, Heat, Kali, Mplayer and TEN.
• No loading screen
• The track CBLOOD4 (Heard on E1M4 and E1M8) is different, with a noticeable lack of instruments and different percussion, perhaps it is gradually being developed
• The zippo lighter has no sound effect when opening
• There is no red dynamite bar on the minimal HUD to judge and estimate how far to toss the dynamite
• Weapon bobbing and swaying is more prominent
• Cultists have different pitched voices; other enemies sometimes mimic Cultist screams when dying
• E1M3 doesn’t have a track in the retail version but in the shareware it uses UNHOLY (Unholy Voices), and it sounds different again lacking instruments with different percussion?
• E1M1 uses CBLOOD2 (Heard on E2M1, E2M7 and E4M4) instead of UNHOLY (Unholy Voices), and it sounds different again lacking instruments with different percussion?
• The sliding tombstone and door sound effects are different
• Notice when a Cultist explodes from a flare or dynamite the animation changes to a Fanatic as you spot the disintegrating black robes, interesting mistake/anomaly
• The burnt Cultist also drops two Life Essences, this is known as the ‘duplicate item glitch’ where if an enemy falls on itself when it dies but doesn’t hit the ground immediately theirs a chance it can drop two items

The BLOOD Shareware – Version 0.99A can be downloaded from the following:
https://archive.bloodline.eu/shareware/ ... _0.99a.rar
http://files.deathmask.net/shareware/blood_sw_0.99a.exe
http://www.dukertcm.com/knowledge-base/ ... 0.99sw.exe
Last edited by Krypto on Apr 25th, 2015, 14:20, edited 1 time in total.

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Re: BLOOD 18th Anniversary Special

Post by Krypto » Apr 25th, 2015, 14:14



This is the second official release of the BLOOD Shareware – Version 0.99B, and was compiled on March 11th 1997.

It contains a total of 3 demos with the following levels shown:
• E1M1 – Cradle to Grave
• E1M2 – Wrong side of the tracks
• E1M3 – Phantom Express

The first demo is another good attempt at E1M1 but this time opts to utilize the Guns Akimbo secret to wreak havoc with dual Flareguns and proceeds to kill all the Cultists at the funeral pew. A hilarious moment to point out is when the window near the TNT barrel is destroyed with dynamite but fails to explode and instead is slightly nudged, testament to the physics engine’s precise calculations, the death here looks intentional with the player seeing the opportunity for a cool method of demise.

The second demo on E1M2 is interesting enough, but is clumsy and dies early due to rushing and not paying attention to the surroundings.

The third demo on E1M3 does a good job of showing off knocking down zombies and the associating different grunt but panics when it comes to the first carriage Cultists.

Notable differences in this version include:

• No loading screen
• There is only the option to play online with the TEN – Total Entertainment Network gaming service although support for BLOOD online was eventually extended to the following: DWANGO, Rtime, Heat, Kali, Mplayer and TEN.
• Weapon bobbing and swaying is more prominent
• The sliding tombstone sound effect is different
• The zippo lighter has no sound effect when opening
• There is no red dynamite bar on the minimal HUD to judge and estimate how far to toss the dynamite
• Cultists have different pitched voices; other enemies sometimes mimic Cultist screams when dying
• Notice when a Cultist explodes from a flare or dynamite the animation changes to a Fanatic as you spot the disintegrating black robes, interesting mistake/anomaly
• E1M1 uses CBLOOD2 (Heard on E2M1, E2M7 and E4M4) instead of UNHOLY (Unholy Voices), and it sounds different again lacking instruments with different percussion?
• E1M2 uses CBLOOD6 (Heard on E2M8 and E6M8) instead of CBLOOD10 (Fate of the Damned), and it sounds different again lacking instruments with different percussion?
• E1M3 doesn’t have a track in the retail version but in the shareware it uses UNHOLY (Unholy Voices), and it sounds different again lacking instruments with different percussion?
• The early in progress fullscreen HUD shown here mimics the one in the Blood Demo 0.91

The BLOOD Shareware – Version 0.99B can be downloaded from the following:
https://archive.bloodline.eu/shareware/ ... _0.99b.rar
http://files.deathmask.net/shareware/blood_sw_0.99b.exe
http://www.dukertcm.com/knowledge-base/ ... .99bsw.exe

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Re: BLOOD 18th Anniversary Special

Post by Krypto » Apr 25th, 2015, 14:54



This is the fourth official release of the BLOOD Shareware – Version 1.00, and was compiled on April 24th 1997.

Although their exists a third Shareware release known as 0.99C, this Is only available as a patch from v0.99B -> v0.99C and after many subsequent tries with different files, it’s a broken patch which completely screws up not only the demos but the game itself.

Anyway this 1.00 contains a total of 3 demos with the following levels shown:
• E1M1 – Cradle to Grave
• E1M8 – House of Horrors
• E1M5 – Hallowed Grounds

The first demo on E1M1 is an interesting deviation from the normal route, instead of showing the Case of TNT secret at the start it instead opts to reveal the ‘Body Armor’ secret behind the hedges, a vital reminder to pay attention to the demos before spilling some yourself! Dynamite usage is sloppy, but the dual Flare Guns was utilized effectively, the death is equally interesting as the initial bundle of dynamite manages to partially blow open the wall instead of triggering the barrel, very interesting breaking the scripted sequence.

The second demo makes a short lived return to E1M8 now with the improved song piece! It’s deliberately rushed hence being almost slaughtered by the Cultists and looks like it was made to show off the A.I’s dynamic path finding ability, intentionally luring the Zombie into the flesh tunnel.

The third demo on E1M5 actually shows off some impressive dynamite tosses for once! Only to cut it short and it end just as quickly as it began.

Then I show off the animated Help screens and another look at the Ordering screens. If you look closely you'll notice the Retail enemies are missing from this screen although the animations are in tact!

Notable differences in this version include:

• The starting sequence now includes ‘Pestis Cruento’ before the BLOOD Logo appears
• No loading screen
• There is now the option to play on multiple online gaming services
• The starting tomb is bugged with the tomb sound clip repeating
• The starting tombstone sound effect now resembles the final version although the other sliding tombstone sound effect are still old
• Weapon bobbing and swaying is more prominent
• The dynamite zippo sound effect has been added and the red bar to judge tossing distance for the minimal HUD
• Cultist voices aren’t so strange anymore
• E1M1 uses CBLOOD2 (Heard on E2M1, E2M7 and E4M4) instead of UNHOLY (Unholy Voices) and now resembles the final version
• The Episode selection menu states an additional ‘Episode5’ which most likely refers to the ‘Bloodbath’ episode which was included in the retail version but not actually selectable from the menu unless you edit the INI file
• Version number is now shown on the fullscreen HUD
• The second edition of the fullscreen HUD, the numbers showing ammunition count is now in blue beginning at ‘000’ and the background is stone, the armor section is no longer shows ‘0’.

The BLOOD Shareware – Version 1.00 can be downloaded from the following:
https://archive.bloodline.eu/shareware/ ... w_1.00.rar
http://files.deathmask.net/shareware/blood_sw_1.00.exe
http://www.dukertcm.com/knowledge-base/ ... d1.0sw.exe
Last edited by Krypto on Apr 25th, 2015, 15:33, edited 1 time in total.

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Re: BLOOD 18th Anniversary Special

Post by Krypto » Apr 25th, 2015, 15:32



This is the fifth official release of the BLOOD Shareware – Version 1.01, and was compiled on June 13th 1997.

Unfortunately every demo desyncs in this version hence the strange movement and aiming.

It contains a total of 3 demos with the following levels shown:
• E1M1 – Cradle to Grave
• E1M3 – Phantom Express
• E1M5 – Hallowed Grounds

Notable differences in this version include:

• The starting sequence now includes ‘Pestis Cruento’ before the BLOOD Logo appears
• No loading screen
• The starting tombstone sound effect now resembles the final version although the other sliding door/tombstone sound effect are still old
• Weapon bobbing and swaying is more prominent
• E1M1 uses CBLOOD2 (Heard on E2M1, E2M7 and E4M4) instead of UNHOLY (Unholy Voices) and now resembles the final version

The BLOOD Shareware – Version 1.01 can be downloaded from the following:
https://archive.bloodline.eu/shareware/ ... w_1.01.rar
http://files.deathmask.net/shareware/blood_sw_1.01.exe
http://www.dukertcm.com/knowledge-base/ ... 1.01sw.exe

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Re: BLOOD 18th Anniversary Special

Post by Krypto » Apr 25th, 2015, 16:10



This is the sixth official release of the BLOOD Shareware – Version 1.02, and was compiled on July 1st 1997.

It contains a total of 3 demos with the following levels shown:
• E1M1 – Cradle to Grave
• E1M3 – Phantom Express
• E1M5 – Hallowed Grounds

The first demo on E1M1 is another smooth attempt although strange given the slow and cautious pace, it also deviates from previous entries by showing the piano ‘Beast Vision’ secret and use of the Dynamite’s secondary fire mode, replicates the death from version 0.99B.

The second demo on E1M3 shows a secret revealed at the start, very strange bug, it’s apparent by now there is a huge problem with demo recording on this level and they constantly desync. The problem still exists in the latest version even to this day.

The third demo on E1M5 is fairly abysmal compared to the performance in 1.01.

Notable differences in this version include:

• The starting sequence now includes ‘Pestis Cruento’ before the BLOOD Logo appears
• No loading screen
• The starting tombstone sound effect now resembles the final version although the other sliding door/tombstone sound effect is still old
• Weapon bobbing and swaying is more prominent
• E1M1 uses CBLOOD2 (Heard on E2M1, E2M7 and E4M4) instead of UNHOLY (Unholy Voices) and now resembles the final version
• The third and final edition of the fullscreen HUD, the numbers showing ammunition count is now in blue beginning at ‘000’ and the background is now black to make it easy to see.

The BLOOD Shareware – Version 1.02 can be downloaded from the following:
https://archive.bloodline.eu/shareware/ ... w_1.02.rar
http://files.deathmask.net/shareware/blood_sw_1.02.exe
http://www.dukertcm.com/knowledge-base/ ... 1.02sw.exe

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Re: BLOOD 18th Anniversary Special

Post by Krypto » Apr 25th, 2015, 17:02



This is the seventh official release of the BLOOD Shareware – Version 1.10, and was compiled on August 12st 1997 but is only available as a patch for the Internet Shareware from 1.02 -> 1.10.

This is also the eighth and last official release of the BLOOD Shareware – Version 1.11, and was compiled on September 23rd 1997.

As both versions have the exact same demos it makes sense to create one video but document both versions respectively.

It contains a total of 3 demos with the following levels shown:
• E1M1 – Cradle to Grave
• E1M6 – The Great Temple
• E1M5 – Hallowed Grounds

The first demo on E1M1 is aggressive wasting no time and making effective use of dynamite but equally ends early as a result.

The second demo on E1M6 is very interesting as Monolith decided to show a glimpse into one of the longest and challenging levels of not only the shareware but the entire game. We have the iconic escape from the Zombies emerging from the wall into the beginning, followed by an underwater chase and showing off the extremely vital and useful ‘Invisibility’ secret. Then an ambush after the wooden bridge puts an end to this intrepid assault.

The third demo on E1M5 is funny opening with a distant victim scream but once again dies early due to rushing and being negligent.

Notable differences in this version include:

• The starting sequence now includes ‘Pestis Cruento’ before the BLOOD Logo appears
• There is now a loading screen for both demos and levels
• All tombstone and door sound effects now resemble the final version
• Weapon swaying is now stable
• E1M1 uses CBLOOD2 (Heard on E2M1, E2M7 and E4M4) instead of UNHOLY (Unholy Voices) and resembles the final version
• The rattling of ejected shell cases and bullets after firing sound slightly different and are more noticeable compared to the retail version
• The options screen now shows blood drops on the sliders where as it had grey stones before

The BLOOD Shareware – Version 1.10 is a patch which requires Version 1.02 to be installed first and can be downloaded from:
http://www.dukertcm.com/knowledge-base/ ... sw0210.exe

The BLOOD Shareware – Version 1.11 can be downloaded from the following:
https://archive.bloodline.eu/shareware/ ... w_1.11.rar
http://files.deathmask.net/shareware/blood_sw_1.11.exe
http://www.dukertcm.com/knowledge-base/ ... 1.11sw.exe
Last edited by Krypto on Apr 26th, 2015, 00:20, edited 1 time in total.

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Re: BLOOD 18th Anniversary Special

Post by Krypto » Apr 25th, 2015, 18:37



Now here is the moment you’ve all been waiting for! This is my Deathmask run through the Retail Shareware of BLOOD, covering all of Episode 1 – The Way of All Flesh.

What is Deathmask Style?
This is a term coined among the BLOOD community and is a challenge to complete an entire episode on Extra Crispy (the hardest difficulty) without using saves or dying once. It is named after the 'Deathmask' artifact which grants the wearer Invulnerability for a short period of time, however Monolith have admitted they forgot to tint the screen to show when it is active, so undead gun slinging cowboys beware!

For convenience I have posted time stamps for the start of each level in the event you are unable to view the run in one sitting or need to take a break:

E1M1: Cradle to Grave - 1:22
E1M2: Wrong side of the Tracks - 7:35
E1M3: Phantom Express - 16:17
E1M4: Dark Carnival - 25:38
E1M8: House of Horrors - 39:43
E1M5: Hallowed Grounds - 50:02
E1M6: The Great Temple - 1:01:32
E1M7: Altar of Stone - 1:19:01

I could easily write a dissertation on each level and my experience but the gameplay shown easily surpasses this. Ok I deliberately let the Fanatic hit me at the end of E1M3 so I could retrieve the extra left over Life Seed and Super Armor so the secrets would register :P

The Retail Shareware is a version of the shareware that was sold in stores which came in its own unique box with different artwork, it’s own CD and manual. It is distinct from the Internet Shareware as it includes 3 CD Audio tracks and the intro and ending cutscenes for The Way of All Flesh. It is unique as the intro shown here has different audio and lines compared to the final version, shining a different light onto the motives behind Tchernobog’s choice to betray The Chosen. Another thing to mention is the 'Gargoyle statue awakening animation' is present in this version!

I'm also the aware the audio slightly de-syncs from E1M8 on wards but I had one hell of a time rendering this footage as the file size was so large after compressing it first, I had to compress it twice by converting it to a different format as their is no way I could upload it otherwise.

The actual version of the game is 0.99B, while the installer states 1.0, ‘Monolith pressed the wrong version; the intention was to ship v1.0 but they pressed v0.99b, an oversight.’

Source: http://www.dukertcm.com/knowledge-base/ ... shareware/

Images of the box art can be viewed here:
http://files.deathmask.net/images/boxar ... Shareware/

The BLOOD Retail Shareware can be downloaded from:
http://www.dukertcm.com/knowledge-base/ ... rswcd10.7z

Thus ends the first day of the Anniversary special, tune in tomorrow for footage from the Retail version, with an unfortunate delay to the other Deathmask runs due to an unforeseen fate.

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Dimebog
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Re: BLOOD 18th Anniversary Special

Post by Dimebog » Apr 26th, 2015, 13:40

Great stuff man!
Raven wrote:Nevermore.

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Re: BLOOD 18th Anniversary Special

Post by Krypto » Apr 26th, 2015, 17:26

Achievement unlocked: Compliment by Dime 8)



This is the first official release of BLOOD Retail – Version 1.00, and was compiled on April 24th 1997.

No your auditory nerves have not been transported to the 9th dimension! I decided to record the ‘Retail’ footage with TiMidity++, a software synthesizer that can play MIDI files without a hardware synthesizer using the Roland SC-55 soundfont, widely regarded as the best sound card one could have in the 90’s http://forums.duke4.net/topic/6973-sc-5 ... ge-update/

It contains a total of 4 demos with the following levels shown:
• E1M1 – Cradle to Grave
• E3M2 – The Siege
• E2M1 – Shipwrecked
• E1M5 – Hallowed Grounds

The first demo on E1M1, Sheesh Monolith surely thinks the first level is the best in the entire game. Another storming of the ‘Morningside Cemetery’ is made with an equal amount of Flaregun and Dynamite negotiations which ends showing off one of the more nifty and hidden features being if you die while priming dynamite Caleb will still clutch the bundle till it fully explodes and his hands disintegrate into flesh and bone.

The second demo on E3M2, at last a look at one of the full version’s levels! Waging through a war torn city under siege by the Cabal while possibly in the midst of combat with the military who are trying to stem the onslaught of Tchernobog’s forces on the world, sort of like a George Romero ‘Dawn of the Dead’ scenario. Well the Dynamite usage is laughable and the death is clearly intentional wanting to show off the massacre of Innocents.

The third demo on E2M1, Ah the opening to Episode 2 with Caleb finding himself stranded in the artic north on a one man wooden vessel but wait is that a marooned Cabal ship in the distance? This promises to be fun! It offers you a sneak peek into the level and nothing more rushing the Cultists guarding the Moon key with a cool use of the Tommy Gun’s spray and pray mode before biting the dust.

The fourth demo on E1M5, come on Monolith you seriously have trouble getting past the start? They should have taken the opportunity to show off another retail level rather than regurgitate the shareware episode again.

Notable differences in this version include:

• No loading screen and the Automap is blank in-game, meaning it is impossible to tell what level you are currently on or what the map name is.
• E1M1 now uses the classic, powerful and more memorable UNHOLY (Unholy Voices)

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Re: BLOOD 18th Anniversary Special

Post by Krypto » Apr 26th, 2015, 20:45



This is the second official release of the Retail version of BLOOD – Version 1.01, and was compiled on June 13th 1997.

It contains a total of 4 demos with the following levels shown:
• E1M1 – Cradle to Grave
• E2M1 – Shipwrecked
• E3M2 – The Siege
• E1M5 – Hallowed Grounds

Unfortunately likewise with its Shareware counterpart this version has two demos de-sync, namely E2M1 and E3M2 so Monolith must have inadvertently broke something with this version.

However the first demo is pretty much a replica of 1.00 where strategy is concerned and Hallowed Grounds is another futile attempt to get past the starting Cultists.

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Re: BLOOD 18th Anniversary Special

Post by Krypto » Apr 26th, 2015, 21:38



This is the third official release of BLOOD Retail – Version 1.02, and was compiled on July 1st 1997.

It contains a total of 4 demos with the following levels shown:
• E1M1 – Cradle to Grave
• E2M1 – Shipwrecked
• E3M2 – The Siege
• E4M1– Butchery Loves Company

The first demo on E1M1 employs the same approach as the previous two versions charging in through the front door with the Flaregun but ends with an amusing dynamite death.

The second demo on E2M1 gives you a glimpse of what lurks beneath the icy depths and shows off the neat Room over Room effect by taking a plunge into the Ship’s storage.

The third demo on E3M2 at last shows off some good dynamite usage at the expense of poor evasion and taking a beating as a result.

The fourth demo on E4M1 is the most interesting showing off a Mad Scientist’s Laboratory but appears to de-sync at the end with the player suddenly surrendering to a lone Axe Zombie.

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Re: BLOOD 18th Anniversary Special

Post by Krypto » Apr 26th, 2015, 23:11



This is the fourth official release of BLOOD Retail – Version 1.10, and was compiled on August 12th 1997.

This version marks the first time the DOS cutscenes actually work in game and with them the animated versions of the Monolith and GTI logo respectively, however their exists two versions of the GTI Logo, my copy of the game has a more interesting animation of a CD flying into the interior of a ROM Drive while the other is a GTI Logo composed of beating heart which explodes.

It contains a total of 3 demos with the following levels shown:
• E2M3 – Rest for the Wicked
• E3M4 – The Sick Ward
• E2M4 – The Overlooked Hotel

The first demo on E2M3, At last a full demo cycle consisting of the entirety of the retail levels, this shows Caleb stranded in a hedge maze in the arctic north mowing down Zombies, Cultists and tangling with a few Demons with wings with some good gameplay to boot!

The second demo on E3M4 is pitiful by comparison but manages to demonstrate a rare infight.

The third demo on E2M4 showcases the infamous hotel from ‘The Shining’ and gets you started by revealing the first secret and an attempted onslaught on this humongous and elaborate level.

Notable differences include:

• Loading screens for both demos and levels
• Weapon swaying is now stable
• All sounds and tracks have been finalized

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Re: BLOOD 18th Anniversary Special

Post by Krypto » Apr 27th, 2015, 00:10



This is the fifth and last official release of BLOOD Retail – Version 1.11, and was compiled on September 23rd 1997.

It contains a total of 4 demos with the following levels shown:
• E2M3 – Rest for the Wicked
• E3M4 – The Sick Ward
• E4M4 – Crystal Lake
• E2M4 – The Overlooked Hotel

The first demo on E2M3 replicates the previous version in paths travelled but deals with the Gargoyles effectively this time only to commit suicide through a mistimed dynamite toss, but it was probably intentionally as a large amount of Cultists were awoken and were running loose.

The second on E3M4 is a direct duplicate of the previous version thus showing off a rare infight.

The third demo on E4M4 is probably the best demo out of this entire series by far, managing to survive for half the level showing us some true ass kicking and smooth gameplay.

The fourth demo on E2M4 again is directly the same as the previous version.

Notable differences include:
• Loading screens for both demos and levels
• Weapon swaying is now stable
• All sounds and tracks have been finalized

With that the second day of the Anniversary special draws to a close, the other Deathmask runs are delayed till next week as I've failed 'Even Death May Die' three times already :cry: and haven't had the time or desire to return to it, but then they'll be special bonuses afterwards!

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