Post
by Status Cruo » Jun 4th, 2017, 05:16
Just recently I got around re-playing Rise of the Triad, which thing I hadn't done in quite enough years, and I tell you right away that thing reeks of Blood like nothing else does.
I could go on forever about this, but there are massive similarities in perhaps every respect but the audio.
The palette itself is very much alike, favoring ochre's, reds and stone grays (also yellows, as in pillars of fire). The texture and overall look standing out as period and somewhat gothic in nature. The arsenal itself pyrotechnia-orientied intertwined with magical elements. The gore, deliciously well designed and over the top (even more so with the extra gore cheat on). There's even enemies on their knees begging for mercy you may choose whether or not to dispatch (and you better do). It does also feature it's own and very distinctive version of the cultist (or should I say the other way around). The multiplayer mode's most certainly fun, far and beyond anything the single player campaign has to offer, and let's not forget that Blood itself was very much praised for the same back in the day.
Ultimately, though, I believed the game failed because of the dated looks of the architecture (not so much the functionality thereof) and the mundanity and flatness of it's foes, with Blood later on taking everything it did well and perfecting it.