Mouse wheel edit?

Discussion about editing and mapping for Blood.
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jamillos
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Joined: Feb 18th, 2013, 11:22

Mouse wheel edit?

Post by jamillos » Feb 18th, 2013, 11:57

Hello, first off, thanks for this forum and all that keep the Blood legend alive.

I wanted to ask about this:
http://www.gog.com/forum/blood_series/u ... ns_in_ouwb

I couldn't make that thing work and I would love to be able to use the mouse wheel for changing weapons, provided it is possible at all.
Anyone has any ideas how to achieve that?

Also, I found this!
http://www.moddb.com/mods/blood-source

What the hell? That looks exciting...

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Daedolon
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Joined: Mar 28th, 2004, 14:06
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Re: Mouse wheel edit?

Post by Daedolon » Feb 18th, 2013, 17:22

jamillos wrote:Hello, first off, thanks for this forum and all that keep the Blood legend alive.
Trying to please. Though our site is still a bit of an mess after the server change, but hopefully we'll get things back up to speed soon.
jamillos wrote:I wanted to ask about this:
http://www.gog.com/forum/blood_series/u ... ns_in_ouwb

I couldn't make that thing work and I would love to be able to use the mouse wheel for changing weapons, provided it is possible at all.
Anyone has any ideas how to achieve that?
Since DOSBox's keymapper doesn't support mapping keypresses to the mouse, there isn't much to be done unless you can find a person who can program a global mouse hook. If you're a Logitech mouse user, you can use their own SetPoint program to do remap mouse buttons to keypresses like the default ' and ; that BUILD uses for next/prev weapon.

I can't really help more than this now, but I'm kind of interested in solving this myself as well.
jamillos wrote:Also, I found this!
http://www.moddb.com/mods/blood-source

What the hell? That looks exciting...
One of the forum members here worked on it, I can't be sure, but I thought it was cancelled. Here's the thread.

Cheers.
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jamillos
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Posts: 2
Joined: Feb 18th, 2013, 11:22

Re: Mouse wheel edit?

Post by jamillos » Feb 19th, 2013, 15:54

Thanks, I'll have to fiddle with the software they recommended then, try it once more.
As for the mod, according to that fella, it looks like it's not dead, just takes a long time. Well, I'm keeping my eye on that...

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