Retriggering Hidden Exploders

Discussion about editing and mapping for Blood.
Post Reply
DwayneA
Still Kicking
Posts: 109
Joined: May 2nd, 2011, 16:28

Retriggering Hidden Exploders

Post by DwayneA » Aug 21st, 2012, 04:06

Can you get a hidden exploder to trigger again (explode again and again). SO far, I can only make it explode just once and nothing more. I know because I have a switch that is supposed to trigger them. Yet it only triggers them once and never again.

User avatar
Daedolon
Supervillain outcast
Posts: 3327
Joined: Mar 28th, 2004, 11:06
Contact:

Re: Retriggering Hidden Exploders

Post by Daedolon » Aug 21st, 2012, 11:06

I'm not a master at this but shouldn't marking both ON/OFF allow it to trigger multiple times. Daedalus will know the answer.
Image

User avatar
Jerry
Still Kicking
Posts: 121
Joined: Jan 1st, 2010, 21:25
Location: Czech Republic
Contact:

Re: Retriggering Hidden Exploders

Post by Jerry » Aug 22nd, 2012, 19:58

This issue gained my attention for I tried that some time ago and had no success with it. Of course anyone can retrigger sound of explosion + earthquake + other effects but is it possible to create constant explosions that drain health?

YES IT IS! Today I tried it once again and I think I can solve your problem almost flawlessly. I am going to tell you soon but I am curious what Daedalus will come up with :twisted:
I want Jo-Jo! I want Jo-Jo! Jo-Jo! JO-JOOOO!

DwayneA
Still Kicking
Posts: 109
Joined: May 2nd, 2011, 16:28

Re: Retriggering Hidden Exploders

Post by DwayneA » Aug 26th, 2012, 00:11

well he hasn't posted on this thread yet so far.

NoOne
Pink on the Inside
Posts: 278
Joined: Jun 18th, 2008, 22:52
Contact:

Re: Retriggering Hidden Exploders

Post by NoOne » Aug 26th, 2012, 06:00

Hmm...
This problem can solve alternatively.


You can use FireBall gen, orientired and pressed to floor (or anything). Just press R for set sprite to floor and 1 to set it 1-way.
NoOne

User avatar
Jerry
Still Kicking
Posts: 121
Joined: Jan 1st, 2010, 21:25
Location: Czech Republic
Contact:

Re: Retriggering Hidden Exploders

Post by Jerry » Aug 26th, 2012, 13:21

NoOne wrote:Hmm...
This problem can solve alternatively.


You can use FireBall gen, orientired and pressed to floor (or anything). Just press R for set sprite to floor and 1 to set it 1-way.
Well done. :wink: I was thinking almost the same way as you - setting an invisible Fireball generator that fires into a very narrow, invisible blocking wall in front of it.

Anyway, there's a working example:
BOOM.zip
Neverending explosions
(1.72 KiB) Downloaded 33 times
I want Jo-Jo! I want Jo-Jo! Jo-Jo! JO-JOOOO!

NoOne
Pink on the Inside
Posts: 278
Joined: Jun 18th, 2008, 22:52
Contact:

Re: Retriggering Hidden Exploders

Post by NoOne » Aug 27th, 2012, 13:42

Jerry wrote:
NoOne wrote:Hmm...
This problem can solve alternatively.


You can use FireBall gen, orientired and pressed to floor (or anything). Just press R for set sprite to floor and 1 to set it 1-way.
Well done. :wink: I was thinking almost the same way as you - setting an invisible Fireball generator that fires into a very narrow, invisible blocking wall in front of it.

Anyway, there's a working example:
BOOM.zip

Im already use it when i do Boss from NAITD because sometimes, when he shoot - player not get damage. Then im just add invisible fireballs to walls.
NoOne

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests