Retriggering Hidden Exploders
Retriggering Hidden Exploders
Can you get a hidden exploder to trigger again (explode again and again). SO far, I can only make it explode just once and nothing more. I know because I have a switch that is supposed to trigger them. Yet it only triggers them once and never again.
Re: Retriggering Hidden Exploders
I'm not a master at this but shouldn't marking both ON/OFF allow it to trigger multiple times. Daedalus will know the answer.
Re: Retriggering Hidden Exploders
This issue gained my attention for I tried that some time ago and had no success with it. Of course anyone can retrigger sound of explosion + earthquake + other effects but is it possible to create constant explosions that drain health?
YES IT IS! Today I tried it once again and I think I can solve your problem almost flawlessly. I am going to tell you soon but I am curious what Daedalus will come up with
YES IT IS! Today I tried it once again and I think I can solve your problem almost flawlessly. I am going to tell you soon but I am curious what Daedalus will come up with

I want Jo-Jo! I want Jo-Jo! Jo-Jo! JO-JOOOO!
Re: Retriggering Hidden Exploders
well he hasn't posted on this thread yet so far.
Re: Retriggering Hidden Exploders
Hmm...
This problem can solve alternatively.
You can use FireBall gen, orientired and pressed to floor (or anything). Just press R for set sprite to floor and 1 to set it 1-way.
This problem can solve alternatively.
You can use FireBall gen, orientired and pressed to floor (or anything). Just press R for set sprite to floor and 1 to set it 1-way.
NoOne
Re: Retriggering Hidden Exploders
Well done.NoOne wrote:Hmm...
This problem can solve alternatively.
You can use FireBall gen, orientired and pressed to floor (or anything). Just press R for set sprite to floor and 1 to set it 1-way.

Anyway, there's a working example:
I want Jo-Jo! I want Jo-Jo! Jo-Jo! JO-JOOOO!
Re: Retriggering Hidden Exploders
Jerry wrote:Well done.NoOne wrote:Hmm...
This problem can solve alternatively.
You can use FireBall gen, orientired and pressed to floor (or anything). Just press R for set sprite to floor and 1 to set it 1-way.I was thinking almost the same way as you - setting an invisible Fireball generator that fires into a very narrow, invisible blocking wall in front of it.
Anyway, there's a working example:
Im already use it when i do Boss from NAITD because sometimes, when he shoot - player not get damage. Then im just add invisible fireballs to walls.
NoOne