Cultist frames questions

Discussion about editing and mapping for Blood.
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Cultist frames questions

Post by natsirT95 » Jun 12th, 2012, 08:07


I am having trouble understanding some of the Cultist sprites. I understand how all walking, swimming, shooting animations work, but I am confused with the dynamite throw animations and then there are frames that look like he's jumping (I assume left overs from when Caleb looked like a Fanatic and was named Michael).

Also some interesting things I've found in Blood Alpha are an unused crouching animation and a completely different beast morph (that looks way cooler). If you take the alpha morph and the retail morph, the retail fits more of a "un-morphing" like animation then an actual morph.

You can see what I mean here:
I don't know how to make an animated GIF. So use Windows Live Photo Gallery.
(58.96KiB)Downloaded 160 times

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Re: Cultist frames questions

Post by Daedolon » Aug 6th, 2012, 03:23

These are the frames for Caleb to transform into a Beast. Since the beast mode was one of the originally planned features in Blood.

Weirdly though they start with the dynamite throwing animation.

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