Weapons mod for user addons and maps

Discussion about editing and mapping for Blood.
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NoOne
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Weapons mod for user addons and maps

Post by NoOne » Nov 4th, 2011, 11:58

WEAPONS MOD FOR USER ADDONS V1.0
---------------
This small mod allows to install six types of weapon for any user addon and original game which doesn't use file TILES015.ART and different resource archives.

Arsenal:
--------------
\ Napalm Launcher from Alpha. [Napalm.bat]
\ Sawed-off from Alpha (changed characteristics). [Sawed.bat]
\ Beast Hands from Alpha (changed characteristics). [Beast.bat]
\ Riot Shotgun from Shadow Warrior (changed characteristics). [Rgun.bat]
\ Aerosol from Alpha. [Aerosol.bat]
\ Dinamyte (Bundle, Proximity and Remote) from Alpha. [TNT.bat]

Installation order:
--------------
1. Copy files in a folder with game.
2. Start "Weapons Install.bat" for base installation.
3. Start for installation of the concrete weapon the BAT-file (example Beast.bat for Beast Hands).

Notes:
-------------
- To return original TILES015.ART, again start "Weapons Install.bat".
- If you have problems at installation, try to reset (reset.bat) all weapon on original, and then again to start its installation.

NoOne, 2011.

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CoraX_ BlooD_RaveN
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Re: Weapons mod for user addons and maps

Post by CoraX_ BlooD_RaveN » Nov 4th, 2011, 12:20

Thank 8)

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Sir Seizhak
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Re: Weapons mod for user addons and maps

Post by Sir Seizhak » Nov 10th, 2011, 13:32

Really cool! Thanks for your work.
Cabal's Return Add-On. Wait for it.

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Lawstiker
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Re: Weapons mod for user addons and maps

Post by Lawstiker » Nov 13th, 2011, 11:29

Nice to see your still churning out new and interesting things NoOne :)

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Re: Weapons mod for user addons and maps

Post by Tekedon » Jan 18th, 2012, 17:08

I have a request for the shotgun.. could you center it more? What I mean by that is when you use the "crosshair/sight" by pressing I... you can see that the weapon doesn't line up properly.. I think it's too far to the right of the screen, if I remember correctly. Please fix.. :D I know I'm picky.. but it just irritates me somehow seeing the weapon like that.

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natsirT95
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Re: Weapons mod for user addons and maps

Post by natsirT95 » Mar 19th, 2012, 06:08

Can anyone re-upload this?

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Re: Weapons mod for user addons and maps

Post by NoOne » May 23rd, 2012, 16:23

NoOne

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Re: Weapons mod for user addons and maps

Post by NoOne » Oct 4th, 2012, 14:16

Well, im update old version. Add new weapon and many fixes to old.

WEAPONS MOD FOR USER ADDONS V1.1
---------------
This small mod allows to install seven types of weapon for any user addon and original game which doesn't use file TILES015.ART and different resource archives.

Updates:
--------------
1. Updated napalm launcher's animation.
2. Updated riot gun's animation.
3. Beast Hands now just a little bit weakness but faster.
4. Fixed Sawed-off's aiming (by Tekedon request).
5. Added Double Revolvers (replaces Tommy Gun).


Arsenal:
--------------
\ Napalm Launcher from Alpha. [Napalm.bat]
\ Sawed-off from Alpha (changed characteristics). [Sawed.bat]
\ Beast Hands from Alpha (changed characteristics). [Beast.bat]
\ Riot Shotgun from Shadow Warrior (changed characteristics). [Rgun.bat]
\ Aerosol from Alpha. [Aerosol.bat]
\ Dinamyte (Bundle, Proximity and Remote) from Alpha. [TNT.bat]
\ Double Revolvers from Exhumed (changed characteristics). [Revolver.bat]

Installation order:
--------------
1. Copy files in a folder with game.
2. Start "Weapons Install.bat" for base installation.
3. Start for installation of the concrete weapon the BAT-file (example Beast.bat for Beast Hands).

Notes:
-------------
- To return original TILES015.ART, again start "Weapons Install.bat".
- If you have problems at installation, try to reset (reset.bat) all weapon on original, and then again to start its installation.
- Double Revolvers don't has voxel model.

Get it here:
http://cruo.bloodgame.ru/index.php?rid= ... on=weapons
NoOne

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Re: Weapons mod for user addons and maps

Post by Tekedon » Oct 4th, 2012, 20:14

Perfect! :D

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Re: Weapons mod for user addons and maps

Post by NoOne » Oct 5th, 2012, 13:13

Thanks! :)

If somebody write app for breaking 4096 limit - im create more weapons.
Otherwise im should replace this weapons.

It's ain't good.
NoOne

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TheUnbeholden
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Re: Weapons mod for user addons and maps

Post by TheUnbeholden » Dec 15th, 2012, 02:22

Doesn't work for me, I ran Weapons Install.bat and it seemed to work, when I click the other weapon.bats they merely flash on the screen and disappear. When I run the game the weapon replacements don't show up.
Tried both versions.

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Re: Weapons mod for user addons and maps

Post by Tekedon » Dec 16th, 2012, 14:29

You need to run them is Dosbox.

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Sir Seizhak
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Re: Weapons mod for user addons and maps

Post by Sir Seizhak » Dec 17th, 2012, 15:29

Excellent. I'll play the new release :D .
Cabal's Return Add-On. Wait for it.

BloodHispano. The best Spanish Blood website!

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TheUnbeholden
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Re: Weapons mod for user addons and maps

Post by TheUnbeholden » Aug 25th, 2013, 16:40

v1.2
http://blood.freeminded.de/index.php?se ... aps&id=444
http://www.moddb.com/games/blood/addons/weapon-mod-v12

============
UPDATES 1.2
============

REVOLVER:

- Deleted 2-nd revolver.
- Added alt fire, akimbo fire animations and updated usual fire animation.
- Inserted sounds in QAV frames for up/down/reload animations.
- Changed fire sounds.
- Added voxel models for weapon and ammo.


BEAST CLAWS:

- Changed up/down animation.
- Slower attack speed.
- Slower idle speed (like Alpha's claws).
- More damage per 1 claw.
- Added attack sound (Beast's like hand-slash).
- Added up/down animation sounds.


RIOT GUN:

- Usual fire now takes 3 ammo and do more damage.
- Alt fire now shoot 6 times (1 ammo for each shot) so reduced ammo loss.
- Added sound for up/down animations.


SAWED-OFF:

- Changed fire/reload speed. Now it's more like Alpha's sawed-off.
- Changed fire sounds to true Alpha sounds (Thanks to the guys of Transfusion for the alpha RFF extractor).
- Some animation tweaks for other weapons.

----------------------------------------------------------

THANKS TO:

- BME/ILMHB for QAVSND application and main installer.

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