Bowels of the Earth Mine Cart

Discussion about editing and mapping for Blood.
Post Reply
DwayneA
Still Kicking
Posts: 109
Joined: May 2nd, 2011, 19:28

Bowels of the Earth Mine Cart

Post by DwayneA » Aug 20th, 2011, 00:40

I've been studying the mine cart in the Bowel's of the Earth E2M7 in mapedit. In my current map, I've been trying to create doors that slide away while slowly rotating, similar to how the mine cart works. But I can't get it to work properly. Can someone help?

User avatar
Daedalus
Blood is my Medium
Posts: 4418
Joined: Apr 27th, 2004, 00:46
Location: The Door between Worlds
Contact:

Re: Bowels of the Earth Mine Cart

Post by Daedalus » Aug 20th, 2011, 00:52

We've a topic for this sort of question, but anyway.

Bowels of the Earth uses a classic rotate sector in order to create the effect. While this is effective and elaborate, a more controlled instance can be created through the use of a rotate marked sector. Apply the sector type and mark the doors for their respective (I imagine there are two) motion paths. I would recommend setting the default state to ON in order to have more control over the neatness of the design.

Good luck. Let this Dreamer know if you require additional clarification or have any other questions.
Kazashi wrote:Daedalus, I don't care how much you know about Blood, your attitude has to change.
Blood + Focus = Love · Faith is the key · Heretics and traitors cannot stand before us · Some games are self-perpetuating - Blood requires conscientious communal effort to survive · We are the last line · Ask not for whom the main menu animates · Blood's promotion and survival - all other gaming considerations are secondary · More than just a game · Need a hint? · Make a stand

Post Reply