How to: Creating, Adding new voxel model to Blood

Discussion about editing and mapping for Blood.
NoOne
Pink on the Inside
Posts: 273
Joined: Jun 19th, 2008, 01:52
Contact:

How to: Creating, Adding new voxel model to Blood

Postby NoOne » Jun 30th, 2011, 19:44

------------------------
| | | | | |
------------------------

User avatar
Jerry
Still Kicking
Posts: 120
Joined: Jan 2nd, 2010, 00:25
Location: Czech Republic
Contact:

Re: How to: Creating, Adding new voxel model to Blood

Postby Jerry » Jun 30th, 2011, 19:58

Wonderful! I have to spare some time and read this carefully. Definitely useful stuff!
I want Jo-Jo! I want Jo-Jo! Jo-Jo! JO-JOOOO!

User avatar
Sir Seizhak
Pink on the Inside
Posts: 348
Joined: Nov 14th, 2006, 23:33
Location: Castilla La-Mancha. Spain.
Contact:

Re: How to: Creating, Adding new voxel model to Blood

Postby Sir Seizhak » Jul 1st, 2011, 13:38

:shock:. Excellent work, NoOne! This will be very useful.
Cabal's Return Add-On. Wait for it.

BloodHispano. The best Spanish Blood website!

NoOne
Pink on the Inside
Posts: 273
Joined: Jun 19th, 2008, 01:52
Contact:

Re: How to: Creating, Adding new voxel model to Blood

Postby NoOne » Jul 11th, 2011, 07:18

Thanks for responses, probably it is necessary to open a site (blood.freeminded.de like) on which it would be possible to load voxel models? I am going to create a little VoxelPack's for beginners. :wink:
------------------------
| | | | | |
------------------------

User avatar
VGAce
Still Kicking
Posts: 80
Joined: Jul 6th, 2011, 07:53
Location: Germany

Re: How to: Creating, Adding new voxel model to Blood

Postby VGAce » Jul 28th, 2011, 08:03

a voxel pack would be great! just make an example map for voxel-adding with your guide as a document and the voxel models then you can upload it on freeminded map website dont forget to put in some voxels from voxelstein (which uses some blood models) i saw a cool piano there amongst other blood fitting models
i suggest writing a bit more specific that loading the original blood.pal from blood.rff into slab6 is possible for correct pallete conversion (blood doesnt come with a pallete.dat)

looking forward for the pack and maybe a ready made .art and .rfs for easy use/placing in mapedit
always love seeing voxel models in blood they nicely breath in some extra dimensional detail and would love to see more of them in new maps older ones dont have much voxel use maybe because there was no slab6 and poly2vox back then which makes conversion and pallete correction quite easy now

my favorite voxel model in blood usermaps was the grammophone and the knight armor :lol: in the new alone in the dark episode which makes use a lot of them


Return to “Blood modifications”

Who is online

Users browsing this forum: No registered users and 1 guest