These files comprise animation of characters of game, and also some objects, for example: a napalm sphere, a blood or water drop, a spider's web or the flying bone thrown gargoyle.
As differences SEQEDIT from QAVEDIT aren't too great, (small differences in editing of triggers and animation), I have decided to give to your attention full table ID for *.SEQ files. I will remind that knowledge ID is necessary for successful addition of new animation in game.
Probably, under the given program I will write article later.
Discussion about editing and mapping for Blood.
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