BloodRL updates thread

Discussion about editing and mapping for Blood.
User avatar
Noctem
Still Kicking
Posts: 68
Joined: Jun 20th, 2007, 21:14

Re: BloodRL updates thread

Post by Noctem » Feb 8th, 2011, 23:57

A tip- Dodging is very useful, even at low levels (20-40%) you have a good chance of evading many attacks (but only melee, you can't dodge bullets). The problem is that you can only dodge ONE attack each round. So - don't get surrounded. Also, some enemies will attack several times per round, so those will probably hurt you anyway, but taking one less hit makes a difference :)
Infra Arcana - a roguelike computer game inspired by Blood, the writings of H.P. Lovecraft, and B-horror movies.
Developer blog: http://infraarcana.blogspot.com

User avatar
Noctem
Still Kicking
Posts: 68
Joined: Jun 20th, 2007, 21:14

Re: BloodRL updates thread

Post by Noctem » Feb 9th, 2011, 00:50

Found bug - uploading fixed version.

DOWNLOAD HERE
Infra Arcana - a roguelike computer game inspired by Blood, the writings of H.P. Lovecraft, and B-horror movies.
Developer blog: http://infraarcana.blogspot.com

User avatar
Noctem
Still Kicking
Posts: 68
Joined: Jun 20th, 2007, 21:14

Re: BloodRL updates thread

Post by Noctem » May 10th, 2011, 12:16

Hello again,
Dropping by to say that development is still going strong. I don't bother to post updates here though, because responses are too few. I just didn't want to leave the thread in the current state.
Infra Arcana - a roguelike computer game inspired by Blood, the writings of H.P. Lovecraft, and B-horror movies.
Developer blog: http://infraarcana.blogspot.com

User avatar
Daedolon
Supervillain outcast
Posts: 3339
Joined: Mar 28th, 2004, 14:06
Contact:

Re: BloodRL updates thread

Post by Daedolon » May 10th, 2011, 13:37

Do you have a blog or any other place for development updates?
Image

User avatar
Noctem
Still Kicking
Posts: 68
Joined: Jun 20th, 2007, 21:14

Re: BloodRL updates thread

Post by Noctem » May 10th, 2011, 14:29

I have been thinking about making one, it would be good to have a place to gather progress history.

I'll reply in this thread when I start one.
Infra Arcana - a roguelike computer game inspired by Blood, the writings of H.P. Lovecraft, and B-horror movies.
Developer blog: http://infraarcana.blogspot.com

User avatar
Daedalus
Blood is my Medium
Posts: 4418
Joined: Apr 27th, 2004, 00:46
Location: The Door between Worlds
Contact:

Re: BloodRL updates thread

Post by Daedalus » May 10th, 2011, 14:32

Will the responses be more satisfying and numerous on a blog?
Kazashi wrote:Daedalus, I don't care how much you know about Blood, your attitude has to change.
Blood + Focus = Love · Faith is the key · Heretics and traitors cannot stand before us · Some games are self-perpetuating - Blood requires conscientious communal effort to survive · We are the last line · Ask not for whom the main menu animates · Blood's promotion and survival - all other gaming considerations are secondary · More than just a game · Need a hint? · Make a stand

User avatar
Noctem
Still Kicking
Posts: 68
Joined: Jun 20th, 2007, 21:14

Re: BloodRL updates thread

Post by Noctem » May 10th, 2011, 16:53

Nah it will probably be completely silent. But at least the project will have its own "home". Something I can put in my signature on forums or whatever.
Infra Arcana - a roguelike computer game inspired by Blood, the writings of H.P. Lovecraft, and B-horror movies.
Developer blog: http://infraarcana.blogspot.com

User avatar
Noctem
Still Kicking
Posts: 68
Joined: Jun 20th, 2007, 21:14

Re: BloodRL updates thread

Post by Noctem » May 10th, 2011, 16:57

Hehe I just noticed a spelling error in the first post of this thread. "Cultits". :lol:
Infra Arcana - a roguelike computer game inspired by Blood, the writings of H.P. Lovecraft, and B-horror movies.
Developer blog: http://infraarcana.blogspot.com

User avatar
Noctem
Still Kicking
Posts: 68
Joined: Jun 20th, 2007, 21:14

Re: BloodRL updates thread

Post by Noctem » May 12th, 2011, 14:27

There, I've created a blog for this project! :)

The (current) title of the game is Infra Arcana, meaning "beneath secrets" (or "within secrets").

So the adress of the blog is:
http://infraarcana.blogspot.com/

I copied the update entries from this forum and added a new entry.

The blog links to a main page at wikispaces, but I haven't put anything there yet.
Infra Arcana - a roguelike computer game inspired by Blood, the writings of H.P. Lovecraft, and B-horror movies.
Developer blog: http://infraarcana.blogspot.com

User avatar
Le Babe
Well Done
Posts: 1745
Joined: Dec 3rd, 2008, 17:23
Location: FRANCE

Re: BloodRL updates thread

Post by Le Babe » May 12th, 2011, 18:10

The hunger system sounds fun and the new door options too. You may want to work a little bit on the design of the blog though, colors, adding images, etc.
"I'm here to donate some blood...someone else's..." - Caleb
Image

User avatar
Noctem
Still Kicking
Posts: 68
Joined: Jun 20th, 2007, 21:14

Re: BloodRL updates thread

Post by Noctem » May 12th, 2011, 19:51

Images are certainly needed, but I think the color scheme is pretty cool though.
Infra Arcana - a roguelike computer game inspired by Blood, the writings of H.P. Lovecraft, and B-horror movies.
Developer blog: http://infraarcana.blogspot.com

User avatar
Noctem
Still Kicking
Posts: 68
Joined: Jun 20th, 2007, 21:14

Re: BloodRL updates thread

Post by Noctem » Jun 6th, 2011, 00:19

Infra Arcana - a roguelike computer game inspired by Blood, the writings of H.P. Lovecraft, and B-horror movies.
Developer blog: http://infraarcana.blogspot.com

User avatar
Noctem
Still Kicking
Posts: 68
Joined: Jun 20th, 2007, 21:14

Re: BloodRL updates thread

Post by Noctem » Jun 23rd, 2011, 22:59

Release two

http://infraarcana.blogspot.com/
http://infraarcana.wikispaces.com/

New features:
*Traps
*A command to trigger known traps on purpose
*Secret doors
*command to wait for 10 turns (useful to search for hidden things)
*New level up bonuses to choose from
*New status effects
*New terrain type: smoke
*Armor (a bit crude so far)
*Different First Aid (not item based)
*Starvation is not lethal (but still very dangerous)
*Expanded the command list screen to a brief manual

Fixes:
*Much better looking explosions and projectile hits
*The in-game quit command returns to the main menu instead of shutting down the game
*Monsters roam the map more
*Message if an item drops where you stand
*Removed bouncing of thrown items (it felt too unpredictable)
*Fixed some grammatical errors
Infra Arcana - a roguelike computer game inspired by Blood, the writings of H.P. Lovecraft, and B-horror movies.
Developer blog: http://infraarcana.blogspot.com

User avatar
Le Babe
Well Done
Posts: 1745
Joined: Dec 3rd, 2008, 17:23
Location: FRANCE

Re: BloodRL updates thread

Post by Le Babe » Jun 25th, 2011, 15:11

Sounds good. I have no time to dive into the game at the moment but I'll definitely take a look at it during my holidays.
"I'm here to donate some blood...someone else's..." - Caleb
Image

User avatar
Noctem
Still Kicking
Posts: 68
Joined: Jun 20th, 2007, 21:14

Re: BloodRL updates thread

Post by Noctem » Jul 9th, 2011, 15:06

Release 3

http://infraarcana.wikispaces.com/

New features:
*More monsters
*Pump-action shotgun
*Monsters spawn while you are on the level
*Hit points are restored only when climbing the stairs (except for rare methods such as scrolls and potions)
*Melee weapons are classed as light, medium and heavy. When attacking there is a chance for a bonus depending on class. With light you get a free turn, heavy do maximum damage. Medium weapons get no bonus
*Varying damage (pluses) on spawned melee weapons
*When looking at melee weapons on the floor, their +damage is seen (if they have it)
*Firearms have effective range limits (half damage beyond it), the line drawn while aiming is green inside the limit and yellow beyond it
*When holding lit dynamite, the messages tells how many turns are left on the fuse
*Explosions leave smoke
*More pre-defined rooms

Fixes:
*Much balancing of weapons and monsters
*Changed the names of some weapons
*Fixed a bug with machine gun weapons (killing a monster caused the following bullets to hit the floor where he stood. Now machine guns are more effective against rows of monsters)
*Shotgun shells spawned on the floor can be more than one shell
*Fixed a graphical bug with gas traps
*Fixed a graphical bug with smoke
*Teleport traps are added to the "remembered" map when you are moved
*Reduced spam from Cultist anger phrases
*Death occurs on 0hp instead of -1
*Confusion is less random
*Some small improvements to the interface
Infra Arcana - a roguelike computer game inspired by Blood, the writings of H.P. Lovecraft, and B-horror movies.
Developer blog: http://infraarcana.blogspot.com

Post Reply